EMBERIS press kit
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Game: EMBERIS
Studio: Ollindy
Genre: Portrait action roguelite
Platforms: iPhone first, Android later
Status: In development, not yet released
Release date: Not announced
Price / model: Not announced
Players: Single player, one-thumb portrait controls
Audience: Players aged 16 and over
Hero: Nova, with one big axe
Art style: Chibi adventure: bright, soft clay and toy-box colour
Website: https://ollindy.com
Contact: hello@ollindy.com

Short description
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EMBERIS is a fast portrait action roguelite you play with one thumb. Play Nova, a chibi adventurer with one very big axe, and build a new combo every run.

Long description
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EMBERIS is a fast portrait action roguelite you play with one thumb.

Play Nova, a chibi adventurer with one very big axe. Move, aim, throw, and pick a new power every time you level up. Every run is short and every run is different.

The world is bright and chunky: floating islands, soft clay colours and big, readable bosses. Between runs, gear and talents grow Nova stronger, and rewards come from playing.

EMBERIS is made by Ollindy, a small independent studio. It is in development for iPhone first, with Android to follow. A release date has not been announced.

Highlights
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- One-handed portrait controls built for phones
- Level-up cards: build your own combo each run
- Bright, chunky toy-box worlds with big bosses
- Gear and talents that grow Nova between runs

Studio logo
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The Ollindy logo shows the studio mascots Ollie and Andy, two sisters, next to the Ollindy wordmark.
- logos/svg: use the file that matches your background (cream, navy or sky). transparent/ files have no background: place each only on the colour in its name.
- Mono files are single colour, for print and one-ink use.
- Keep the padding built into each file (do not crop tighter). Minimum size on screen: horizontal 160 px wide, stacked 96 px wide, mascots 64 px.
- Please do not redraw, recolour, rearrange, stretch or add effects. Andy always stands to the right of Ollie.
- mascots/ has Ollie and Andy together and each on her own; avatars/ has square tiles for social profiles.

Notes
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The key art in concept-art/ is CONCEPT ART and is not final: Nova's look differs from the canonical character sheets in characters/.
Art shown is concept / work-in-progress material and may change before release.
Character images in characters/ are transparent cutouts at source resolution, from the current character sheet (also concept).
The menu screenshot uses placeholder data and a prototype backdrop.
Please do not present this art as final or as gameplay footage.
