Press kit
Everything you need to write about EMBERIS. Key art is labelled concept art, and all art is work in progress, and may change before release.
Fact sheet
- Game
- EMBERIS
- Studio
- Ollindy
- Genre
- Portrait action roguelite
- Platforms
- iPhone first, Android later
- Status
- In development, not yet released
- Release date
- Not announced
- Price / model
- Not announced
- Players
- Single player, one-thumb portrait controls
- Audience
- Players aged 16 and over
- Hero
- Nova, with one big axe
- Art style
- Chibi adventure: bright, soft clay and toy-box colour
- Website
- https://ollindy.com
- Contact
- [email protected]
Descriptions
Short
EMBERIS is a fast portrait action roguelite you play with one thumb. Play Nova, a chibi adventurer with one very big axe, and build a new combo every run.
Long
EMBERIS is a fast portrait action roguelite you play with one thumb.
Play Nova, a chibi adventurer with one very big axe. Move, aim, throw, and pick a new power every time you level up. Every run is short and every run is different.
The world is bright and chunky: floating islands, soft clay colours and big, readable bosses. Between runs, gear and talents grow Nova stronger, and rewards come from playing.
EMBERIS is made by Ollindy, a small independent studio. It is in development for iPhone first, with Android to follow. A release date has not been announced.
Highlights
- One-handed portrait controls built for phones
- Level-up cards: build your own combo each run
- Bright, chunky toy-box worlds with big bosses
- Gear and talents that grow Nova between runs
Concept art and screenshots
Concept art (not final), 1290 x 2796
Menu, work in progress, placeholder data
Characters
Nova
The axe
The chaser
The charger
Logos
Horizontal, on cream
Horizontal, on navy
Horizontal, on sky
Stacked, on cream
Mono, navy
Mono, cream
Mascots, Ollie and Andy
Ollie on her own
The Ollindy logo shows our two mascots, Ollie and Andy, two sisters. Use the file that matches your background, keep the padding built into each file, and please do not redraw, recolour or rearrange them. The horizontal logo should be at least 160 px wide on screen. Every lockup, plus large PNGs, single-colour versions and the mascots on their own, is in the zip.
Please credit "Ollindy" and do not present concept art as final or as gameplay footage.
Contact
Press, review codes and interview requests: [email protected]. No review builds exist yet.